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<section id="module-pygame.context">
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<span id="pygame-context"></span><dl class="definition">
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<dt class="title module sig sig-object">
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<code class="docutils literal notranslate"><span class="pre">pygame.context</span></code></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">pygame module to provide additional context about the system</span></div>
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</div>
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<table class="toc docutils align-default">
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<colgroup>
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<col style="width: 40%" />
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<col style="width: 1%" />
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<col style="width: 59%" />
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</colgroup>
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<tbody>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="context.html#pygame.context.get_pref_path">pygame.context.get_pref_path</a></div>
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</td>
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<td>—</td>
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<td>get a writeable folder for your app</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="context.html#pygame.context.get_pref_locales">pygame.context.get_pref_locales</a></div>
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</td>
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<td>—</td>
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<td>get preferred locales set on the system</td>
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</tr>
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</tbody>
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</table>
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<p><strong>EXPERIMENTAL!</strong> This API may change or disappear in later pygame releases.
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If you use this, your code may break with the next pygame release.
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This is a new module, so we are marking it experimental for now.
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We probably won't have to change API, but we're keeping the possibility
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open just in case something obvious comes up.</p>
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<div class="versionadded">
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<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
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</div>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.context.get_pref_path">
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<span class="sig-prename descclassname"><span class="pre">pygame.context.</span></span><span class="sig-name descname"><span class="pre">get_pref_path</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.context.get_pref_path" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">get a writeable folder for your app</span></div>
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<div class="line"><span class="signature">get_pref_path(org, app) -> path</span></div>
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</div>
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<p>When distributing apps, it's helpful to have a way to get a writeable path,
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because it's what apps are expected to do, and because sometimes the local
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space around the app isn't writeable to the app.</p>
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<p>This function returns a platform specific path for your app to store
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savegames, settings, and the like. This path is unique per user and
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per app name.</p>
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<p>It takes two strings, <code class="docutils literal notranslate"><span class="pre">org</span></code> and <code class="docutils literal notranslate"><span class="pre">app</span></code>, referring to the "organization"
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and "application name." For example, the organization could be "Valve,"
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and the application name could be "Half Life 2." It then will figure out the
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preferred path, <strong>creating the folders referenced by the path if necessary</strong>,
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and return a string containing the absolute path.</p>
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<p>For example:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">On</span> <span class="n">Windows</span><span class="p">,</span> <span class="n">it</span> <span class="n">would</span> <span class="n">resemble</span>
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<span class="n">C</span><span class="p">:</span>\\<span class="n">Users</span>\\<span class="n">bob</span>\\<span class="n">AppData</span>\\<span class="n">Roaming</span>\\<span class="n">My</span> <span class="n">Company</span>\\<span class="n">My</span> <span class="n">Program</span> <span class="n">Name</span>\\
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<span class="n">On</span> <span class="n">macOS</span><span class="p">,</span> <span class="n">it</span> <span class="n">would</span> <span class="n">resemble</span>
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<span class="o">/</span><span class="n">Users</span><span class="o">/</span><span class="n">bob</span><span class="o">/</span><span class="n">Library</span><span class="o">/</span><span class="n">Application</span> <span class="n">Support</span><span class="o">/</span><span class="n">My</span> <span class="n">Program</span> <span class="n">Name</span><span class="o">/</span>
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<span class="n">And</span> <span class="n">on</span> <span class="n">Linux</span> <span class="n">it</span> <span class="n">would</span> <span class="n">resemble</span>
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<span class="o">/</span><span class="n">home</span><span class="o">/</span><span class="n">bob</span><span class="o">/.</span><span class="n">local</span><span class="o">/</span><span class="n">share</span><span class="o">/</span><span class="n">My</span> <span class="n">Program</span> <span class="n">Name</span><span class="o">/</span>
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</pre></div>
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</div>
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<div class="versionadded">
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<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
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</div>
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</dd></dl>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.context.get_pref_locales">
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<span class="sig-prename descclassname"><span class="pre">pygame.context.</span></span><span class="sig-name descname"><span class="pre">get_pref_locales</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.context.get_pref_locales" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">get preferred locales set on the system</span></div>
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<div class="line"><span class="signature">get_pref_locales() -> list[locale]</span></div>
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</div>
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<p>Returns a list of "locale" dicts, sorted in descending order of preference
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set on the host OS (the most preferred locale is the first element). May
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also be an empty list if pygame could not find this information.</p>
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<p>Each "locale" dict contains the language code which can be accessed by the
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key <code class="docutils literal notranslate"><span class="pre">"language"</span></code>. This language code is an ISO-639 language specifier
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(such as "en" for English, "de" for German, etc).
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A "locale" dict may also optionally contain a <code class="docutils literal notranslate"><span class="pre">"country"</span></code> field, whose
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value is an ISO-3166 country code (such as "US" for the United States,
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"CA" for Canada, etc). If this field is not set or undetermined, it is
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<code class="docutils literal notranslate"><span class="pre">None</span></code>.
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A "locale" dict which looks like <code class="docutils literal notranslate"><span class="pre">{'language':</span> <span class="pre">'en',</span> <span class="pre">'country':</span> <span class="pre">'US'}</span></code>
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indicates the user prefers American English, while
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<code class="docutils literal notranslate"><span class="pre">{'language':</span> <span class="pre">'en',</span> <span class="pre">'country':</span> <span class="pre">None}</span></code> indicates that the user prefers
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English, generically.</p>
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<p>This might be a bit of an expensive call because it has to query the OS. So
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this function must not be called in a game loop, instead it's best to ask
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for this once and save the results. However, this list can change when the
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user changes a system preference outside of your program. pygame will send
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a <code class="docutils literal notranslate"><span class="pre">LOCALECHANGED</span></code> event in this case, if possible, and you can call this
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function again to get an updated copy of preferred locales.</p>
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<div class="admonition note">
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<p class="admonition-title">Note</p>
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<p>Since the organization and app names can potentially be used as
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a folder name, it is highly encouraged to avoid punctuation.
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Instead stick to letters, numbers, and spaces.</p>
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</div>
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<div class="admonition note">
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<p class="admonition-title">Note</p>
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<p>The <code class="docutils literal notranslate"><span class="pre">appdirs</span></code> library has similar functionality for this use case,
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but has more "folder types" to choose from.</p>
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</div>
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<div class="versionadded">
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<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
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</div>
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</dd></dl>
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</dd></dl>
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</section>
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