initial vitepress site with basic nav

This commit is contained in:
mrflos 2023-05-20 19:37:42 +03:00
parent a7df2e049d
commit 2029f16583
1900 changed files with 1014692 additions and 0 deletions

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"types": "./src/index.d.ts",
"browser": "./dist/hooks.module.js",
"umd": "./dist/hooks.umd.js",
"import": "./dist/hooks.mjs",
"require": "./dist/hooks.js"
}
}
}

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import { ErrorInfo, PreactContext, Ref as PreactRef } from '../..';
type Inputs = ReadonlyArray<unknown>;
export type StateUpdater<S> = (value: S | ((prevState: S) => S)) => void;
/**
* Returns a stateful value, and a function to update it.
* @param initialState The initial value (or a function that returns the initial value)
*/
export function useState<S>(initialState: S | (() => S)): [S, StateUpdater<S>];
export function useState<S = undefined>(): [
S | undefined,
StateUpdater<S | undefined>
];
export type Reducer<S, A> = (prevState: S, action: A) => S;
/**
* An alternative to `useState`.
*
* `useReducer` is usually preferable to `useState` when you have complex state logic that involves
* multiple sub-values. It also lets you optimize performance for components that trigger deep
* updates because you can pass `dispatch` down instead of callbacks.
* @param reducer Given the current state and an action, returns the new state
* @param initialState The initial value to store as state
*/
export function useReducer<S, A>(
reducer: Reducer<S, A>,
initialState: S
): [S, (action: A) => void];
/**
* An alternative to `useState`.
*
* `useReducer` is usually preferable to `useState` when you have complex state logic that involves
* multiple sub-values. It also lets you optimize performance for components that trigger deep
* updates because you can pass `dispatch` down instead of callbacks.
* @param reducer Given the current state and an action, returns the new state
* @param initialArg The initial argument to pass to the `init` function
* @param init A function that, given the `initialArg`, returns the initial value to store as state
*/
export function useReducer<S, A, I>(
reducer: Reducer<S, A>,
initialArg: I,
init: (arg: I) => S
): [S, (action: A) => void];
/** @deprecated Use the `Ref` type instead. */
type PropRef<T> = MutableRef<T>;
interface Ref<T> {
readonly current: T | null;
}
interface MutableRef<T> {
current: T;
}
/**
* `useRef` returns a mutable ref object whose `.current` property is initialized to the passed argument
* (`initialValue`). The returned object will persist for the full lifetime of the component.
*
* Note that `useRef()` is useful for more than the `ref` attribute. Its handy for keeping any mutable
* value around similar to how youd use instance fields in classes.
*
* @param initialValue the initial value to store in the ref object
*/
export function useRef<T>(initialValue: T): MutableRef<T>;
export function useRef<T>(initialValue: T | null): Ref<T>;
export function useRef<T = undefined>(): MutableRef<T | undefined>;
type EffectCallback = () => void | (() => void);
/**
* Accepts a function that contains imperative, possibly effectful code.
* The effects run after browser paint, without blocking it.
*
* @param effect Imperative function that can return a cleanup function
* @param inputs If present, effect will only activate if the values in the list change (using ===).
*/
export function useEffect(effect: EffectCallback, inputs?: Inputs): void;
type CreateHandle = () => object;
/**
* @param ref The ref that will be mutated
* @param create The function that will be executed to get the value that will be attached to
* ref.current
* @param inputs If present, effect will only activate if the values in the list change (using ===).
*/
export function useImperativeHandle<T, R extends T>(
ref: PreactRef<T>,
create: () => R,
inputs?: Inputs
): void;
/**
* Accepts a function that contains imperative, possibly effectful code.
* Use this to read layout from the DOM and synchronously re-render.
* Updates scheduled inside `useLayoutEffect` will be flushed synchronously, after all DOM mutations but before the browser has a chance to paint.
* Prefer the standard `useEffect` hook when possible to avoid blocking visual updates.
*
* @param effect Imperative function that can return a cleanup function
* @param inputs If present, effect will only activate if the values in the list change (using ===).
*/
export function useLayoutEffect(effect: EffectCallback, inputs?: Inputs): void;
/**
* Returns a memoized version of the callback that only changes if one of the `inputs`
* has changed (using ===).
*/
export function useCallback<T extends Function>(callback: T, inputs: Inputs): T;
/**
* Pass a factory function and an array of inputs.
* useMemo will only recompute the memoized value when one of the inputs has changed.
* This optimization helps to avoid expensive calculations on every render.
* If no array is provided, a new value will be computed whenever a new function instance is passed as the first argument.
*/
// for `inputs`, allow undefined, but don't make it optional as that is very likely a mistake
export function useMemo<T>(factory: () => T, inputs: Inputs | undefined): T;
/**
* Returns the current context value, as given by the nearest context provider for the given context.
* When the provider updates, this Hook will trigger a rerender with the latest context value.
*
* @param context The context you want to use
*/
export function useContext<T>(context: PreactContext<T>): T;
/**
* Customize the displayed value in the devtools panel.
*
* @param value Custom hook name or object that is passed to formatter
* @param formatter Formatter to modify value before sending it to the devtools
*/
export function useDebugValue<T>(value: T, formatter?: (value: T) => any): void;
export function useErrorBoundary(
callback?: (error: any, errorInfo: ErrorInfo) => Promise<void> | void
): [any, () => void];
export function useId(): string;

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import { options } from 'preact';
/** @type {number} */
let currentIndex;
/** @type {import('./internal').Component} */
let currentComponent;
/** @type {import('./internal').Component} */
let previousComponent;
/** @type {number} */
let currentHook = 0;
/** @type {Array<import('./internal').Component>} */
let afterPaintEffects = [];
let EMPTY = [];
let oldBeforeDiff = options._diff;
let oldBeforeRender = options._render;
let oldAfterDiff = options.diffed;
let oldCommit = options._commit;
let oldBeforeUnmount = options.unmount;
const RAF_TIMEOUT = 100;
let prevRaf;
options._diff = vnode => {
currentComponent = null;
if (oldBeforeDiff) oldBeforeDiff(vnode);
};
options._render = vnode => {
if (oldBeforeRender) oldBeforeRender(vnode);
currentComponent = vnode._component;
currentIndex = 0;
const hooks = currentComponent.__hooks;
if (hooks) {
if (previousComponent === currentComponent) {
hooks._pendingEffects = [];
currentComponent._renderCallbacks = [];
hooks._list.forEach(hookItem => {
if (hookItem._nextValue) {
hookItem._value = hookItem._nextValue;
}
hookItem._pendingValue = EMPTY;
hookItem._nextValue = hookItem._pendingArgs = undefined;
});
} else {
hooks._pendingEffects.forEach(invokeCleanup);
hooks._pendingEffects.forEach(invokeEffect);
hooks._pendingEffects = [];
}
}
previousComponent = currentComponent;
};
options.diffed = vnode => {
if (oldAfterDiff) oldAfterDiff(vnode);
const c = vnode._component;
if (c && c.__hooks) {
if (c.__hooks._pendingEffects.length) afterPaint(afterPaintEffects.push(c));
c.__hooks._list.forEach(hookItem => {
if (hookItem._pendingArgs) {
hookItem._args = hookItem._pendingArgs;
}
if (hookItem._pendingValue !== EMPTY) {
hookItem._value = hookItem._pendingValue;
}
hookItem._pendingArgs = undefined;
hookItem._pendingValue = EMPTY;
});
}
previousComponent = currentComponent = null;
};
options._commit = (vnode, commitQueue) => {
commitQueue.some(component => {
try {
component._renderCallbacks.forEach(invokeCleanup);
component._renderCallbacks = component._renderCallbacks.filter(cb =>
cb._value ? invokeEffect(cb) : true
);
} catch (e) {
commitQueue.some(c => {
if (c._renderCallbacks) c._renderCallbacks = [];
});
commitQueue = [];
options._catchError(e, component._vnode);
}
});
if (oldCommit) oldCommit(vnode, commitQueue);
};
options.unmount = vnode => {
if (oldBeforeUnmount) oldBeforeUnmount(vnode);
const c = vnode._component;
if (c && c.__hooks) {
let hasErrored;
c.__hooks._list.forEach(s => {
try {
invokeCleanup(s);
} catch (e) {
hasErrored = e;
}
});
c.__hooks = undefined;
if (hasErrored) options._catchError(hasErrored, c._vnode);
}
};
/**
* Get a hook's state from the currentComponent
* @param {number} index The index of the hook to get
* @param {number} type The index of the hook to get
* @returns {any}
*/
function getHookState(index, type) {
if (options._hook) {
options._hook(currentComponent, index, currentHook || type);
}
currentHook = 0;
// Largely inspired by:
// * https://github.com/michael-klein/funcy.js/blob/f6be73468e6ec46b0ff5aa3cc4c9baf72a29025a/src/hooks/core_hooks.mjs
// * https://github.com/michael-klein/funcy.js/blob/650beaa58c43c33a74820a3c98b3c7079cf2e333/src/renderer.mjs
// Other implementations to look at:
// * https://codesandbox.io/s/mnox05qp8
const hooks =
currentComponent.__hooks ||
(currentComponent.__hooks = {
_list: [],
_pendingEffects: []
});
if (index >= hooks._list.length) {
hooks._list.push({ _pendingValue: EMPTY });
}
return hooks._list[index];
}
/**
* @param {import('./index').StateUpdater<any>} [initialState]
*/
export function useState(initialState) {
currentHook = 1;
return useReducer(invokeOrReturn, initialState);
}
/**
* @param {import('./index').Reducer<any, any>} reducer
* @param {import('./index').StateUpdater<any>} initialState
* @param {(initialState: any) => void} [init]
* @returns {[ any, (state: any) => void ]}
*/
export function useReducer(reducer, initialState, init) {
/** @type {import('./internal').ReducerHookState} */
const hookState = getHookState(currentIndex++, 2);
hookState._reducer = reducer;
if (!hookState._component) {
hookState._value = [
!init ? invokeOrReturn(undefined, initialState) : init(initialState),
action => {
const currentValue = hookState._nextValue
? hookState._nextValue[0]
: hookState._value[0];
const nextValue = hookState._reducer(currentValue, action);
if (currentValue !== nextValue) {
hookState._nextValue = [nextValue, hookState._value[1]];
hookState._component.setState({});
}
}
];
hookState._component = currentComponent;
if (!currentComponent._hasScuFromHooks) {
currentComponent._hasScuFromHooks = true;
let prevScu = currentComponent.shouldComponentUpdate;
const prevCWU = currentComponent.componentWillUpdate;
// If we're dealing with a forced update `shouldComponentUpdate` will
// not be called. But we use that to update the hook values, so we
// need to call it.
currentComponent.componentWillUpdate = function (p, s, c) {
if (this._force) {
let tmp = prevScu;
// Clear to avoid other sCU hooks from being called
prevScu = undefined;
updateHookState(p, s, c);
prevScu = tmp;
}
if (prevCWU) prevCWU.call(this, p, s, c);
};
// This SCU has the purpose of bailing out after repeated updates
// to stateful hooks.
// we store the next value in _nextValue[0] and keep doing that for all
// state setters, if we have next states and
// all next states within a component end up being equal to their original state
// we are safe to bail out for this specific component.
/**
*
* @type {import('./internal').Component["shouldComponentUpdate"]}
*/
// @ts-ignore - We don't use TS to downtranspile
// eslint-disable-next-line no-inner-declarations
function updateHookState(p, s, c) {
if (!hookState._component.__hooks) return true;
const stateHooks = hookState._component.__hooks._list.filter(
x => x._component
);
const allHooksEmpty = stateHooks.every(x => !x._nextValue);
// When we have no updated hooks in the component we invoke the previous SCU or
// traverse the VDOM tree further.
if (allHooksEmpty) {
return prevScu ? prevScu.call(this, p, s, c) : true;
}
// We check whether we have components with a nextValue set that
// have values that aren't equal to one another this pushes
// us to update further down the tree
let shouldUpdate = false;
stateHooks.forEach(hookItem => {
if (hookItem._nextValue) {
const currentValue = hookItem._value[0];
hookItem._value = hookItem._nextValue;
hookItem._nextValue = undefined;
if (currentValue !== hookItem._value[0]) shouldUpdate = true;
}
});
return shouldUpdate || hookState._component.props !== p
? prevScu
? prevScu.call(this, p, s, c)
: true
: false;
}
currentComponent.shouldComponentUpdate = updateHookState;
}
}
return hookState._nextValue || hookState._value;
}
/**
* @param {import('./internal').Effect} callback
* @param {any[]} args
*/
export function useEffect(callback, args) {
/** @type {import('./internal').EffectHookState} */
const state = getHookState(currentIndex++, 3);
if (!options._skipEffects && argsChanged(state._args, args)) {
state._value = callback;
state._pendingArgs = args;
currentComponent.__hooks._pendingEffects.push(state);
}
}
/**
* @param {import('./internal').Effect} callback
* @param {any[]} args
*/
export function useLayoutEffect(callback, args) {
/** @type {import('./internal').EffectHookState} */
const state = getHookState(currentIndex++, 4);
if (!options._skipEffects && argsChanged(state._args, args)) {
state._value = callback;
state._pendingArgs = args;
currentComponent._renderCallbacks.push(state);
}
}
export function useRef(initialValue) {
currentHook = 5;
return useMemo(() => ({ current: initialValue }), []);
}
/**
* @param {object} ref
* @param {() => object} createHandle
* @param {any[]} args
*/
export function useImperativeHandle(ref, createHandle, args) {
currentHook = 6;
useLayoutEffect(
() => {
if (typeof ref == 'function') {
ref(createHandle());
return () => ref(null);
} else if (ref) {
ref.current = createHandle();
return () => (ref.current = null);
}
},
args == null ? args : args.concat(ref)
);
}
/**
* @param {() => any} factory
* @param {any[]} args
*/
export function useMemo(factory, args) {
/** @type {import('./internal').MemoHookState} */
const state = getHookState(currentIndex++, 7);
if (argsChanged(state._args, args)) {
state._pendingValue = factory();
state._pendingArgs = args;
state._factory = factory;
return state._pendingValue;
}
return state._value;
}
/**
* @param {() => void} callback
* @param {any[]} args
*/
export function useCallback(callback, args) {
currentHook = 8;
return useMemo(() => callback, args);
}
/**
* @param {import('./internal').PreactContext} context
*/
export function useContext(context) {
const provider = currentComponent.context[context._id];
// We could skip this call here, but than we'd not call
// `options._hook`. We need to do that in order to make
// the devtools aware of this hook.
/** @type {import('./internal').ContextHookState} */
const state = getHookState(currentIndex++, 9);
// The devtools needs access to the context object to
// be able to pull of the default value when no provider
// is present in the tree.
state._context = context;
if (!provider) return context._defaultValue;
// This is probably not safe to convert to "!"
if (state._value == null) {
state._value = true;
provider.sub(currentComponent);
}
return provider.props.value;
}
/**
* Display a custom label for a custom hook for the devtools panel
* @type {<T>(value: T, cb?: (value: T) => string | number) => void}
*/
export function useDebugValue(value, formatter) {
if (options.useDebugValue) {
options.useDebugValue(formatter ? formatter(value) : value);
}
}
/**
* @param {(error: any, errorInfo: import('preact').ErrorInfo) => void} cb
*/
export function useErrorBoundary(cb) {
/** @type {import('./internal').ErrorBoundaryHookState} */
const state = getHookState(currentIndex++, 10);
const errState = useState();
state._value = cb;
if (!currentComponent.componentDidCatch) {
currentComponent.componentDidCatch = (err, errorInfo) => {
if (state._value) state._value(err, errorInfo);
errState[1](err);
};
}
return [
errState[0],
() => {
errState[1](undefined);
}
];
}
export function useId() {
const state = getHookState(currentIndex++, 11);
if (!state._value) {
// Grab either the root node or the nearest async boundary node.
/** @type {import('./internal.d').VNode} */
let root = currentComponent._vnode;
while (root !== null && !root._mask && root._parent !== null) {
root = root._parent;
}
let mask = root._mask || (root._mask = [0, 0]);
state._value = 'P' + mask[0] + '-' + mask[1]++;
}
return state._value;
}
/**
* After paint effects consumer.
*/
function flushAfterPaintEffects() {
let component;
while ((component = afterPaintEffects.shift())) {
if (!component._parentDom || !component.__hooks) continue;
try {
component.__hooks._pendingEffects.forEach(invokeCleanup);
component.__hooks._pendingEffects.forEach(invokeEffect);
component.__hooks._pendingEffects = [];
} catch (e) {
component.__hooks._pendingEffects = [];
options._catchError(e, component._vnode);
}
}
}
let HAS_RAF = typeof requestAnimationFrame == 'function';
/**
* Schedule a callback to be invoked after the browser has a chance to paint a new frame.
* Do this by combining requestAnimationFrame (rAF) + setTimeout to invoke a callback after
* the next browser frame.
*
* Also, schedule a timeout in parallel to the the rAF to ensure the callback is invoked
* even if RAF doesn't fire (for example if the browser tab is not visible)
*
* @param {() => void} callback
*/
function afterNextFrame(callback) {
const done = () => {
clearTimeout(timeout);
if (HAS_RAF) cancelAnimationFrame(raf);
setTimeout(callback);
};
const timeout = setTimeout(done, RAF_TIMEOUT);
let raf;
if (HAS_RAF) {
raf = requestAnimationFrame(done);
}
}
// Note: if someone used options.debounceRendering = requestAnimationFrame,
// then effects will ALWAYS run on the NEXT frame instead of the current one, incurring a ~16ms delay.
// Perhaps this is not such a big deal.
/**
* Schedule afterPaintEffects flush after the browser paints
* @param {number} newQueueLength
*/
function afterPaint(newQueueLength) {
if (newQueueLength === 1 || prevRaf !== options.requestAnimationFrame) {
prevRaf = options.requestAnimationFrame;
(prevRaf || afterNextFrame)(flushAfterPaintEffects);
}
}
/**
* @param {import('./internal').EffectHookState} hook
*/
function invokeCleanup(hook) {
// A hook cleanup can introduce a call to render which creates a new root, this will call options.vnode
// and move the currentComponent away.
const comp = currentComponent;
let cleanup = hook._cleanup;
if (typeof cleanup == 'function') {
hook._cleanup = undefined;
cleanup();
}
currentComponent = comp;
}
/**
* Invoke a Hook's effect
* @param {import('./internal').EffectHookState} hook
*/
function invokeEffect(hook) {
// A hook call can introduce a call to render which creates a new root, this will call options.vnode
// and move the currentComponent away.
const comp = currentComponent;
hook._cleanup = hook._value();
currentComponent = comp;
}
/**
* @param {any[]} oldArgs
* @param {any[]} newArgs
*/
function argsChanged(oldArgs, newArgs) {
return (
!oldArgs ||
oldArgs.length !== newArgs.length ||
newArgs.some((arg, index) => arg !== oldArgs[index])
);
}
function invokeOrReturn(arg, f) {
return typeof f == 'function' ? f(arg) : f;
}

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import {
Component as PreactComponent,
PreactContext,
ErrorInfo,
VNode as PreactVNode
} from '../../src/internal';
import { Reducer } from '.';
export { PreactContext };
/**
* The type of arguments passed to a Hook function. While this type is not
* strictly necessary, they are given a type name to make it easier to read
* the following types and trace the flow of data.
*/
export type HookArgs = any;
/**
* The return type of a Hook function. While this type is not
* strictly necessary, they are given a type name to make it easier to read
* the following types and trace the flow of data.
*/
export type HookReturnValue = any;
/** The public function a user invokes to use a Hook */
export type Hook = (...args: HookArgs[]) => HookReturnValue;
// Hook tracking
export interface ComponentHooks {
/** The list of hooks a component uses */
_list: HookState[];
/** List of Effects to be invoked after the next frame is rendered */
_pendingEffects: EffectHookState[];
}
export interface Component extends PreactComponent<any, any> {
__hooks?: ComponentHooks;
}
export interface VNode extends PreactVNode {
_mask?: [number, number];
}
export type HookState =
| EffectHookState
| MemoHookState
| ReducerHookState
| ContextHookState
| ErrorBoundaryHookState;
export type Effect = () => void | Cleanup;
export type Cleanup = () => void;
export interface EffectHookState {
_value?: Effect;
_args?: any[];
_pendingArgs?: any[];
_cleanup?: Cleanup | void;
}
export interface MemoHookState {
_value?: any;
_pendingValue?: any;
_args?: any[];
_pendingArgs?: any[];
_factory?: () => any;
}
export interface ReducerHookState {
_nextValue?: any;
_value?: any;
_component?: Component;
_reducer?: Reducer<any, any>;
}
export interface ContextHookState {
/** Whether this hooks as subscribed to updates yet */
_value?: boolean;
_context?: PreactContext;
}
export interface ErrorBoundaryHookState {
_value?: (error: any, errorInfo: ErrorInfo) => void;
}